The mixer is where you balance, pan, and shape the sound of each track. A good mix makes every element audible and gives your beat space and clarity.
Opening the Mixer
Click the Mixer tab in the bottom panel. You'll see a channel strip for each track in your project, plus a Master channel on the right.
Channel Strip Overview
Each channel strip contains:
- Track Name — At the top, click to rename
- Mute (M) — Silences the track
- Solo (S) — Plays only this track (mutes all others)
- Arm (R) — Arms track for recording
- Pan Knob — Controls left/right positioning
- Volume Fader — Controls loudness
- Level Meter — Shows current audio level
Volume Levels
The volume fader controls how loud a track is in your mix:
- 0 dB — Unity gain, no change to the original level
- Negative values (-3, -6, -12 dB) — Quieter
- Positive values (+3, +6 dB) — Louder (use sparingly)
Setting Good Levels
-
Start with the kick drum
Solo the kick and set it to around -8 to -6 dB. -
Add the snare
Unsolo, bring in the snare. Balance it to sit with the kick. -
Layer in other elements
Add bass, then melodic elements. Keep checking the master meter—it should stay below 0 dB. -
Use your ears
The meters are guides, but trust what sounds right.
Panning
Panning positions sounds in the stereo field (left to right):
- Center (C) — Equal in both speakers. Best for kick, snare, bass, vocals.
- Left (L) — Sound comes from left speaker
- Right (R) — Sound comes from right speaker
Panning Guidelines
- Keep low frequencies centered — Kick, bass, sub should always be centered for power and clarity.
- Spread high frequencies — Hi-hats, shakers, synths can be panned for width.
- Create balance — If you pan something left, pan something else right to balance.
- Subtle movements work — You don't need hard left/right. 30-50% panning creates space without being distracting.
Center: Kick, Snare, Bass, Vocals
Slight Left: Hi-hat, Piano (left hand)
Slight Right: Open hat, Piano (right hand)
Wide Left/Right: Pads, Ambient layers
Mute & Solo
Mute (M)
Click the M button to silence a track. The button turns red when muted. Useful for:
- Comparing your mix with and without an element
- Removing a track temporarily without deleting it
- Creating arrangement variations
Solo (S)
Click the S button to hear only that track. The button turns yellow when soloed. Useful for:
- Focusing on one element to fine-tune it
- Checking for problems in a specific track
- Previewing samples before adding to the mix
The Master Channel
The rightmost channel is the Master. All tracks flow into it before reaching your speakers.
- Master Fader — Controls overall output volume
- Master Meter — Shows the final output level
- Master Effects — Apply effects to the entire mix
Avoiding Clipping
The master meter should never go red (above 0 dB). If it does:
- Pull down individual track faders (not just the master)
- Identify the loudest elements and reduce them
- Use compression on tracks that have big dynamic swings
Mixer Workflow
A typical mixing session:
-
Balance levels first
Get a rough balance where you can hear everything clearly. -
Set the panning
Create stereo width and space between elements. -
Apply EQ
Cut frequencies that clash, boost what needs to stand out. -
Add compression
Control dynamics on vocals, drums, bass as needed. -
Add effects
Reverb, delay, and other effects for polish. -
Final balance
Make small adjustments, check on different speakers/headphones.
Keyboard Shortcuts
| M | Mute selected track |
| S | Solo selected track |
| ↑/↓ | Adjust fader of selected track |
| Cmd/Ctrl + M | Show/hide mixer |